AARs: Show Us Yer Games!

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mluther
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Location: Atlanta, GA

Post by mluther »

That is some impressive terrain. An incredible amount of work went into that to put those games on.
Makes me want to break out my stuff from the early 80s

Mark

Mk 1
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Post by Mk 1 »

mluther wrote:That is some impressive terrain.
You got that right! Wow, that's some impressive stuff.

I have managed to amass a fairly impressive collection of micro-scale buildings, trees, and what-not over the years. So I can and do put together some "involved" terrain for my battles.

But I have never yet gotten to the level of the towns seen in Kieran's post -- buildings and roads, yes, but also hedges, alleys, driveways, fences, yards, outbuildings, backyard fruit trees. It is all so realistic, it provides so much visual richness, yet it is a skill set I have never developed.

I should. 'Cause it sure looks good to me!
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

pmskaar
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Show Us Your Games

Post by pmskaar »

Hi Kieran

That is some really great terran. I really like the way that you developed the built up areas. Everything looks fully integrated and not just a bunch of buildings stuck on top of the board - which is the way mine are currently arranged.
I already had plans to rectify this but seeing your lovely terrain makes me want to do it even more.

Pete - Binpicker, Out!

ACWBill
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Location: Buford, GA
Contact:

Fredricksburg

Post by ACWBill »

My game is Saturday at 10A at Historicon. You're all invited of course.

>Lname: Moreno
>Fname: William L
>Street: 8264 Shadow Wood Blvd
>City: Coral Springs
>State: FLORIDA
>Zipcode: 33071
>Country:
>Phone: 9542272750
>Email: ACWBill@aol.com
>AssistantGMs: Rob Hall
>Club: SMG - South Florida Miniatures Gamers
>Sponsor: Good Ground, LLC
>Prize: Bases, Cracker Line ACW 10mm Minis
>Title: Fredricksburg, Courage & Futility - December 13,
1862
>Description: You gaze up the long slope at the imposing heights to
>your front. You wonder how any man could survive the march across
>that deadly space. You are about to lead your company into a
>maelstrom of lead and iron to almost certain death! The field in
>front of you appears alive with the writhing and cries of the
>wounded. You know from the sight of this carnage that you can never
>hope to dislodge the hardened veterans crouched behind the stone
>wall and yet you know you must try to do so. The Colonel
shouts:"
>Charge Bayonets! Forward March!" The roar of the guns begins to
rise
>to a crescendo as you move ever forward towards your unknown fate. -
> From Bill Moreno's Fredricksburg Scenario
>Scale: Required
>ScaleOther: 10mm
>Rules: Fire & Fury
>Period: American Civil War
>PeriodOther:
>Theme: NO
>OspreyContest:
YES
>Players: 10
>Length: 8
>Day1: Saturday
>Time1: 10 am
>AlternateGameTimes: Saturday 1 PM
>Tablesize: 6 x 10
>TableOther: 6 X 12
>Special: Require a staging table and 2 hours set up.
>Comments: Adults, teenagers and children accompanied by adults at all
times.
>Timestamp: 3/13/2012
>
>
"I was worse scared than I was at Shiloh" - Sam Watkins
Perryville, KY - October 8, 1862

todd.jayhawk
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Location: Missouri
Contact:

Blitzkrieg Cmmander II - A Tale of Two Prisoners

Post by todd.jayhawk »

I finally finished playing through the scenario my 9yr designed for the table he set out for me. He came up with the situation and forces - with minor guidance from me. The OOB was getting crazy as it was.

The situation: Both sides, US and German have each captured a very important prisoner and are holding them in town, in the case of the Germans. And, the US is holding their prisoner in a makeshift fort with barbed wire and a trench. In that trench is a 76mm Sherman that can't move out - so essentially it's like a pillbox. I can imagine coming up with some fun backstory for these prisoners and why they were both so important - any ideas?

The objectives: US must travel the length of the board to rescue their prisoner. In addition, they must clear the only good bridge of Germans and barbed wire.
The Germans must rescue their prisoner and get them back to their table edge.

http://itineranthobbyist.blogspot.com/2 ... s.html?m=1

foxbat
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Posts: 298
Joined: Tue Dec 29, 2009 2:01 am
Location: France

Post by foxbat »

Image


Image

A new game at the club, and a first outing for my US army and Stef's Chinese.

http://foxbatfr.xanga.com/763018372/korean-run-2002/

chrisswim
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Location: Jacksonville, FL

Korea 2002

Post by chrisswim »

Foxbat,
Nice pics, write up and game. A question for you, why are the vehicles so close together? That invites an arty barage or air strike usually.

chrisswim
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Posts: 7316
Joined: Wed Dec 15, 2004 11:22 pm
Location: Jacksonville, FL

Post by chrisswim »

I do believe the A-10 would love a line up with enemy tanks lined up side-to-side. Aim once and flip the trigger.... lots of 30mm DU rounds going through the top of the tank turrets, engine deck and top of the hull.

foxbat
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Posts: 298
Joined: Tue Dec 29, 2009 2:01 am
Location: France

Re: Korea 2002

Post by foxbat »

chrisswim wrote:Foxbat,
Nice pics, write up and game. A question for you, why are the vehicles so close together? That invites an arty barage or air strike usually.
In Cold War Commander, it is your interest to keep your troops within a 20cm command radius in order to avoid dice roll penalties and get as many activations as possible for them... That bis why the Chinese were so close to each other.
It's not that easy to land artillery or air support on the ennemy, as you need to pass a command roll, pass a location roll, and weather AA fire. The destruction of the ZSUs certainly helped the Warthogs a lot.

Cold War Commander is a very abstract rule içn its combat resolution system (a lot of people will not like them, I was very doubtful the 1st time I read it) But the command system is simple and elegant, and brings about nicely the chaos of the battlefield. You really feel the frustration of a Brigade commander as your troops don't seem to do what you want.

foxbat
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Joined: Tue Dec 29, 2009 2:01 am
Location: France

Post by foxbat »

Image

Image

Regia Marina vs Marine Nationale, we had a Naval Thunder game at the club. Game report to be found here :

http://foxbatfr.xanga.com/763923445/big ... n-the-med/

Brigade Commander
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Joined: Mon Mar 21, 2011 2:26 am

Post by Brigade Commander »

Foxbat,

Where did you get the clear bases? I've been trying to find some for my ships but haven't found any large enough to cover battleships and carriers. In my search I found the Litko site but they seemed to stop at a size for light cruisers.
"It is a dangerous business, Frodo, going out your door. You step into the road and, if you do not keep your feet, there is no telling where you might be swept off to."

Bilbo Baggins to Frodo Baggins.

Mk 1
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Location: Silicon Valley, CA

Post by Mk 1 »

I'm not a naval gamer myself, but I sure do enjoy the AARs on naval games, and have greatly enjoyed the few I have played. I have often thought that if I were to get in to naval miniatures, I would gravitate towards the French and Italians in the med. Such an interesting match-up it would have been! I can't think of a time when two major fleets were built so specifically to counter each other!

A grand production, foxbat. The ships look magnificent, and the write-up is nicely done with the maps to help us follow the action. Great stuff! :P
-Mark 1
Difficile est, saturam non scribere.
"It is hard NOT to write satire." - Decimus Iunius Juvenalis, 1st Century AD

foxbat
E5
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Joined: Tue Dec 29, 2009 2:01 am
Location: France

Post by foxbat »

Thanks, the French and Italian are indeed a perfect match up for WW2 gaming, and have some really nice looking ships beaytifully rendered by GHQ minis. These would not be the worst introduction to naval gaming :wink:

Brigade commander, my bases are either from Old Dominion Games (etched ones) or from Litko, who allow a possibility of ordering your own custom sized bases. I typically use 5 inches bases for BBs, 4" long for cruisers, and 3" for DDs.

Brigade Commander
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Post by Brigade Commander »

[quote="foxbat"Brigade commander, my bases are either from Old Dominion Games (etched ones) or from Litko, who allow a possibility of ordering your own custom sized bases. I typically use 5 inches bases for BBs, 4" long for cruisers, and 3" for DDs.[/quote]

Foxbat,

Thanks for the info. Doing some quick measurements it looks like five or six inches for BB's and CV's. Well, with thirty-four ships already here looking for bases maybe they'll be happy for the order. Too bad GHQ doesn't carry them. Then you could order your ships and bases at the same time. I like the clear bases because I'm more of a modeler than a gamer. No one to game around here and as for models I don't think the clear bases would distract from the models.

Well, back to the shipyard. Fifteen DD's undercoated and ready for camo and twelve cruisers in various stages on the slips. The rest of the fleet is anxiously awaiting the reinforcement.
"It is a dangerous business, Frodo, going out your door. You step into the road and, if you do not keep your feet, there is no telling where you might be swept off to."

Bilbo Baggins to Frodo Baggins.

Brigade Commander
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Posts: 451
Joined: Mon Mar 21, 2011 2:26 am

Post by Brigade Commander »

I have to admit Cama that I'm jealous of Cold War and later ship modelers. Oh, the simplisity of Haze Gray and done! But they're too sterile for me. WWII ships are where it's at for me.
"It is a dangerous business, Frodo, going out your door. You step into the road and, if you do not keep your feet, there is no telling where you might be swept off to."

Bilbo Baggins to Frodo Baggins.

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