We are still playing games that represent a historical battle in Marietta, GA Not seeing a lot of that on this forum anymore, which is too bad.
Inspired by issue 184 of After the Battle magazine, I decided to do a late war game based on actions in one of the Oder Bridgeheads in Feb, 1945. It allowed me to try some loaded-for-bear SS foot units and was a change of pace from the Normandy kick I was on.
The Soviet 49th Gds Tank Brigade (with T34/85s) drove the SS Fallschirmjaegers out of Grabow on Feb 5. But when the Kampfgruppe Schwedt defenders received reinforcements-2 batteries of Sturmgeschutz-Brigade 210 and Fallschirm-PanzerJagd-Bataillion 54 So along with units already in the bridgehead, SS Jagdverband Mitte, SS Fallschirmjaeger Btn 600 and the snipers of SS Scharfschutzen-Zug, the Germans counterattacked on Feb 7.
So many long words, so many automatic weapons.
Link to flickr pics and AAR: https://www.flickr.com/photos/6mmgaming ... 1012111861 StuHs spot the MG and drop a few 105s on it by Mark Luther, on Flickr
Mark - Great AAR, as usual, and your boards are just amazing. Agree that the history orientation has declined on this board. Hopefully your work will encourage others to reengage with it. Thanks for posting.
The summer grasses.
For many brave warriors
The aftermath of dreams.
--- Basho
I actually had to hunt for the T34s in the pics as the initial pass only saw M4s. Pretty cool.
Very well done. The only item I would bring up is the vehicle destroyed markers. Maybe add some black smoke to them (oil, petrol). A vehicle fire should stand out on the beautiful board and not blend in. A touch of black smoke will force the eye to focus on the marker to pick up the damaged/destroyed vehicles.
As usual very nice looking game Mark, thank you for posting and keeping our juices flowing. Just curious, what’s the biggest game you’ve laid out there?
Tablesize is always 4X6 feet. As far as players, it would max out at 3 per side. IABSM is not designed for loads of players since it is card/chip driven. You don't want to have a lot of down time for other players as the current one is doing their thing.
Mark
A few photos from a test skirmish we ran today.
Scenario:
A USMC recon unit detected a Chinese AA detachment. The Chinese AA was guarded to the north by infantry and a BMP, and protected by a river to the south. Spotting an opportunity, the recon unit directed an amphibious force to the target. The USMC were able to approach and cross the river using AAVs, taking the Chinese by surprise.
I can't seem to get the photos to embed, so here's a link to four photos in an album:
That's great looking terrain, Quartette! And your vehicles and troops are awesome! What rules did you use for your skirmish? Thanks for sharing and motivating those of us with stuff to paint!
Thanks. We're using a homebrew rules system (called Intervention) that we were getting pretty close to publishing... and then we decided to overhaul the shooting system, so that has set us back significantly as it will need a load more playtesting and checking the rules for inconsistencies etc.
Summary:
- Intervention uses activation chits to determine the order in which units activate. (This keeps everyone in the game and helps prevent unrealistic behaviour)
- Each unit gets two actions (usually some combination of move and shoot)
- Damage is abstracted to escalating morale conditions (suppressed, pinned, fall back and knocked out)
The terrain is a mixture: buildings are Gamecraft; river, fields and mat are from terrainmat.
The USMC were painted by Rutger from this forum, he did an awesome job.
How do you keep from bending the barrels? (eek) That is the primary reason I use the bases that I do. I do not trust myself. I am very consistent in bending, and then, breaking the barrels off on my model.