jb wrote:One other rather important aspect to consider is the crew or squad/fireteam quality/skill/class etc. Some are definitely more "skillful" in destroying more of the enemy than others.So you should really have something that seperates the crews (I'll use crew as an overall term representing Inf,Art,and arm individuals) You see if you take a Panther tank give it to a really crap skilled crew,someone like Wittman would have a good chance of taking them on using inferior equipment. So you really can't discount who can't fire first-combat is not always simultaneus.
We do have some quality modifiers. If it has a really good crew it improves the to-hit chance. If it is someone like Wittmann they it would receive and even better to-hit chance and reduce by one phase the order to fire. So a half moving Wittmann tank would fire in the stationary phase.
But, it would bog the game down something terrible when you have 30-40 tanks on the table and trying to queue them up in order in which to fire.
"Now serving tank 38, Tank 38? Your turn to fire."
As for the opportunity do you let the moving tank move by the stationary one if they are close enough to drive by? Or do you let them fire at a certain spot before they get close? Or do you let the Stationary crew fire at the mover where they stopped?
The time of the turn belongs to both sides. So the stationary tank can pick the point in which to fire. Actually, most stationary tanks can fire twice in a turn. The first shot must be used at or before the target reaches its halfway point. This takes place in the stationary fire phase. Its second shot must be used after the targets halfway point and could be at the end of its movement. But this takes place in the full movement phase (the 3rd one.)
For moving WWII tanks all firing is done at the end of their movement, so they must live until then to get to fire.
Now for modern things are handled a little different. With 3-axis stabilization the tanks can fire accurately on the move. So in the first example a 3-X tank moving full could fire once in the 'stationary fire' phase, and then another time on the 'full moving' phase. The first shot would have to be taken somewhere along its path before it reaches its half-way movement point. The second at its end of movement point. Markers should be place along the path to indicate these shot locations.
Now that I have stated this I guess the early question of the Leo shooting and scooting is possible if it had 3-axis stabilization.