Mobius wrote:BattlerBritain wrote:Cheers, jb - good comments.
Reply to Mobius:
2 different aspects to a game, the rules (how to play the game) and the game setup. I find that if the rules are more than 1 piece of paper big then even experienced players spend more time reading the rules than actually playing.
And who is playing those rules these days? No one.
They just leave out too much interesting stuff. You play it a few times a shrug as its all the same.
After awhile you read history books. At least some of us do. And you want to see and touch what you have read about in miniature. That's why we add it to the rules. There's plenty of easy play rules out there. Good for beginners. Boring for others.
Some rule systems are books and books of mostly lists.
Thanks jb for saving this thread from the bit bucket.
I agree totally with what BattlerBritain states above. As for Panzerblitz,dunno who's playing it,but it still gets bought on ebay,and other places(Knoble Knights.com). So I would assume somebody does,alot of people still play board games- I haven't in a while, And I do believe it's not from lack of detail in the games(or Boredom as you state).
History books have always been read by me,thats what got me into Wargaming.(OK maybe it wasn't all reading,pictures maybe?). As for wanting to recreate what you read about(or in my case what was seen in a picture),I FIRMLY beleive in EASY play. NOW lets review easy play. Easy play doesn't mean to eliminate pertinant detail,in my book it means to get rid of alot of stuff that is so questionable of happening that you waste time trying to replicate.
For instance I feel there is no room for angle of a round in our tank battles. If the target is moving isn't the angle of the point of impact moving and of course changing? For instance a tank is moving and is the target,even on flat desert the vehicle has to be "bouncing" a few degrees. This should then also be determined in your firing stats if doing detailed things. How many times can you change the angle on your tuuret side armour in 10 seconds by rotating?Just too much garbage to deal with. Sure I'm sure you have a "chart" for this (i.e. target moving 20kph slightly bouncy terrain with 40cm rocks pointing north-add 2 or is 3 to die roll,if turret moved add 4

),but why?These are just 2 examples of many. To me this is boredom. Definate crap for beginners and worse than "worked-for" boredom for most others! Some rule systems are lists and lists of modifiers that make a book.
As for this minute type of detail afore mentioned,I now relpace with the computer.I just think about in the foreseeable future,games that take that data up another level of realism...
Don't get me wrong,I will ALways play the minis,one to one scale,using units up to battalion in size on a side,NOT sacrificing detail,and definately not with rules sytems that take ALL day (and sometimes the night) to recreate 71/2 minutes of real time.I believe this kind of game is what is on its way out. Sure there will always be some that will play them ,maybe using one vehicle or a fireteam of troops,but even these players will wise up or be shown something more dilectible