AARs: Show Us Yer Games!

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mluther
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Location: Atlanta, GA

Post by mluther »

I ran a slightly different Normandy game this year. It was a recon meeting engagement that takes place on D+1 between the 12SS and the 61st Recce Rgt
Plenty of light units with lots of firepower in some tight terrain.

http://www.flickr.com/photos/6mmgaming/ ... 148472652/

And we see the benefits of not getting to move when you thought it would be a good thing.
Mark


Image
Leaving the table by mhluther, on Flickr

pmskaar
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Show Us Your Games

Post by pmskaar »

Hi Mark

That is another great AAR with pictures of your outstanding terrain. I really enjoyed seeing a game where the recon elements of both sides are duking it out. I did a similar game a number of years ago and really enjoyed seeing this one. Great job once again

Have a happy 4th of July everybody!

Pete - Binpicker, Out!

RedLeif
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Post by RedLeif »

Mark , great terrain and action.
cool scenario idea.

thanks for sharing.
"sent from a PC I built myself"

stevecolletti
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Post by stevecolletti »

Mark,

Your boards look great!
Did you make your own fields or are they something you bought?
The road look particularly good, too.

Steve

mluther
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Location: Atlanta, GA

Post by mluther »

Hi Steve,
Some fields are commercial model RR products. Others are cloth spray painted and cut into shapes.
My standby flickr set for questions:
http://www.flickr.com/photos/6mmgaming/ ... 733611137/

Plenty of examples here:
http://www.flickr.com/photos/6mmgaming/sets/
Hope that helps.
Thanks for the comments,
Mark

Quartette
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Post by Quartette »

Just a quick game. This is the fist play test for the rules set that I have been working on for the last 3 years... (Although there was a complete 'back to the drawing board' moment about 2 years back).

Having studied Conflict Simulation at a masters level, this is the third board game/wargame/'manual simulation' that I have created and first in the miniatures wargaming genre. Working title is 'Intervention'. Stripped down rules used: no artillery, no air strikes, no hiding, no objectives (other than clear the area of enemy) etc.

Miniatures are GHQ, terrain is Gamecraft. (Apologies to Allen for the failure to do the buildings justice. Also, despite initially being slightly sceptical about them, the felt roads worked really well on the Terrainmat)

Anyway.....

Scenario:

Blue Team
Mission: Neutralise all enemy in the vicinity of the Kashmara Gas Storage Facility.
1 x Command group
2 x Infantry Sections with HMG
1 x Infantry Section with ATGW
1 x HW section armed with 3 .50cals
All are mounted in BTR80s.

Red Team
Mission: Defend Kashmara Gas Storage Facility. Repel Blue Assault.
1 x T72
2 x BMP2
2 x Infantry Section
1 x Support team (Each with an RPG)
1 x Sniper Team

Summary: Red team are outnumbered but pack significantly better fire power.

AO:
Image

Map translated onto the 4'6 x4'6 table:

Image

Situation at the Beginning of the first turn:

Blue Team
Image

Red Ream
Image

(The numbers next to the units are the activation markers (the owning player can see the numbers, the opponent sees a curved flocked face). The square black counters are drawn from a felt bag and the corresponding scenic markers are placed next to the unit.)

Turn 1:
Red team did comparatively well and the majority of their units activated before many of Blue's. The T72 moved first onto the road and promptly destroyed the lead BTR80. The first BMP2 then moved to engage the second BTR80 but caused no damage. The second BTR80 (containing the command squad) desperately needed cover and broke left, heading at speed towards the south west urban area.

Red's infantry advanced and the second BMP2 engaged and destroyed the third BTR80 killing all of those inside. Importantly this vehicle contained the ATGW. Blue team now had no way of damaging the T72.

At this point I thought it was almost all over for blue team.

The remaining two BTR80s dismounted their soldiers and broke north and west respectively, taking cover behind vegetation. The newly dismounted soldiers took up positions in the nearby buildings.

Turn 2
The T72 knocks out the infantry section that had occupied a building. The machine gun section in the building behind responds in kind and knocks out one of red team's advancing infantry units.

Both of Red's BMP2s take hits in the flank from two of the BTR80s 14.5mm guns resulting in the crew becoming shaken and stunned.

The blue commander dismounts his section from his BTR and occupies a nearby building. Unfortunately they did not go unnoticed and Red's sniper managed to pick out the commander and kill him. Somehow the command unit passed their morale test and held firm.

The RPG teams fired and missed.

The BMP2 with crew shaken engages the machine gun section and causes a casualty.

Turn 3
Blue team does well in their activation order and the majority of their units act early. After surviving two RPG rounds from the remaining infantry squad, the command BTR tank shocks its assailant causing 4 casualties and forcing them into a rout.

Having now flanked both the BMP2s the BTRs open up and penetrate their side armour causing one to explode and the other to lose a crewman and retreat. The exploding BMP also kills the RPG teams that were standing a bit too close.

The T72 engages the tank shocking BTR but misses. The command group, now minus its commander, responds to the sniper and opens up with everything they have... and spectacularly cause no hits from 16 dice.

In response the sniper also misses.

End of Game: (due to running out of game time)

Blue Team has: 3 BTR80 remaining, 1 command group, 1 machine gun section
Red Team has: 1 Sniper, 1 T72

Result: Probably a draw. Although Red team was in a significantly worse state, blue team lacked the ability to damage the T72.

Post Incident / Lessons Learned:
Quite a few rules tweaks and clarification needed, but result was roughly what could be expected, with some good moments of drama.
Combat is very dangerous - Cover/Blocking line of sight is your friend.
Vehicles should not be automatically classed as stationary in turn 1 - they make for easy targets. Oops.
Cave Ab Homine Unius Libri

foxbat
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Location: France

Post by foxbat »

I tried out my GHQ battle of the Atlantic ships this week end

Image

Battlereport is on my blog

todd.jayhawk
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Location: Missouri
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Post by todd.jayhawk »

Mark,
Do you do that styrofoam set up etc for all the games you set up at gigabytes? How long does it take you?

Do you set it up at home first and then take it to the store? How many games would you say you put on a year.

Your tables are great and yet it it seems you put on a lot of games.

Also, sure I've asked before, but in IABSM, how do you place troop that are supposed to be in buildings? It doesn't look like your buildings open.

Thank you.

Ps - do you also create your own scenarios.

chrisswim
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Post by chrisswim »

6mm wargamer - Kieran

Thank you for your pics and the link. I enjoyed reading the game brief (AAR) for those senarios. What are your transmission towers made of? They look nice. I really like your highway, toll and interchange system.

mluther and quartette. like your pics and games. Thank you for sharing.
Great work.
Chris
Chris

todd.jayhawk
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Action at Galmanche - BKCII AAR

Post by todd.jayhawk »

Hey, I just finished this IABSM scenario using the Blitzkrieg Commander rules. This is my second such scenario and I'm really enjoying the combination of this ruleset using these scenarios.

This is a link to my blog post which also has videos embedded. All military models are GHQ.

http://itineranthobbyist.blogspot.com/2 ... g.html?m=1

todd.jayhawk
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Joined: Fri Apr 09, 2010 9:21 am
Location: Missouri
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Action at Galmanche - BKCII AAR

Post by todd.jayhawk »

Hey, I just finished this IABSM scenario using the Blitzkrieg Commander rules. This is my second such scenario and I'm really enjoying the combination of this ruleset using these scenarios.

This is a link to my blog post which also has videos embedded. All military models are GHQ.

http://itineranthobbyist.blogspot.com/2 ... g.html?m=1

DRPgeneral
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Location: Texas

Post by DRPgeneral »

i cant upload some of my pics :( whats a good website for that.?
[/img]

StVF101
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Post by StVF101 »

Photobucket.com has worked well for me for many years.

DRPgeneral
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Post by DRPgeneral »

Republica Nueva
Army

vs

Ejercito Independiente de Liberacion (insurgents)

1. Republic Army Air Recon, Taking pictures of the area
Image

2. Several Insurgents took position in the old temple
Image

3.The Village has some light resistance
Image

4. Insurgents take position behind walls and inside houses
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5. Republic Army moves in
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6. They secure the forest on the east of the Village
Image

7. Light armor moves in to support
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8. Republic Army moves fast to the village, a jackal is hit by a RPG
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9. Insurgents bring in more men from the town of San Miguel,
Image

10. Rienforcements take positions to counter on the Government forces
Image

11. light armor retreats, area is flooded with RPG-7s
Image

12. Insurgents make a blits and move foward quick behind Government forces
Image

13. government forces in full retreat :(
Image


this are my new camo-troops for the Republica Nueva; i tried my best guys -.-
Image

todd.jayhawk
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Post by todd.jayhawk »

Drp - nice looking table - I like all those paper buildings. I've struggled building those.

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